This is the best way to increase your relationships, and while you can build up skill exp here, it’s no match for actually going into battle you get real experience there. I don’t enter unless I’m way over-leveled though, because the battles are pretty grueling. If you thought that was enough stuff to do in a day, well, you’d be wrong! You can also pit one of your students in monthly tournaments, which can include some pretty awesome prizes. Fail to pick an interesting topic two out of the three times, and they leave.
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You’ll be given a series of talking points, and the more interested that person is in them, the more of a relationship you’ll build. You can invite someone to have tea with you to try to improve your relationship. You have a bunch of options while exploring.You can invite a few people to eat with you, cook with someone, spend time tutoring with a professor to improve a specific stat, go on quests, and recruit other students to your house (provided you meet their requirements.) Exploration also offers the ability to host tea parties. You can also garden and fish, neither of which use AP, so every time you explore, DO THESE. Here’s a brief breakdown of what each part of the day entails.Įxplore: In exploration, you run around the monastery, talking to students, using your action points to build rapport with students and teachers alike. Not sure what to do? Let fate, or the actions of other players, help you decide! One fascinating aspect of this system: if you’re online, you can see the percentage of what other players have done in any given week. If you meet all of the requirements, it’s a 100% chance with minor exceptions. Depending on how close to the stat requirements for the class, you’ll have a 0-100% chance of success in passing the test. Some of these are a little harder to come by, however, such as Dark Seals. These also require Seals, which come from both battle and the item shop. At a certain level and stat points, your characters can undergo certifications to become a new character class. You can also take this time to browse the Marketplace and check your Certifications. Each Sunday, you’ll decide what to spend your time on: Explore the Monastery, have another professor run a Seminar, go into Battle, or Rest. Each chapter takes place over a month, with an important mission battle at the end of the month. My recommendation is to pick the house that speaks to you.įire Emblem is split into two parts: the planning/exploration phase, and combat. One of the stories has a very different branching path, but explaining it would be too much of a spoiler. Ultimately you can pick any house, and the story is almost entirely the same. Bear in mind, you can make your characters do whatever you want through the teaching system.You can set a pair of skills for a character to focus their efforts on. The Golden Deer lean more towards Archery, and the Blue Lions are slanted towards heavily-armored units. I went with the Black Eagles, since several characters have early access to Dark Magic. Each character requires you to have a specific set of stats to recruit them. Each House has its own starting characters and specialties, but you can recruit just about everyone who shows up at the Monastery. One of the best ways to motivate your students: Food!Īs the protagonist of Fire Emblem: Three Houses, you go from Mercenary to Professor, being given a job as a leader of one of a trio of Houses in this beautiful Monastery. Now that we’ve covered this, let’s talk Fire Emblem: Three Houses!
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There’s always New Game+, and the upcoming Lunacy difficulty as well. If I had made multiple saves, it would not be an issue, but that’s where we are.
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I had to lower the difficulty so I could progress without starting over. I started on Hard/Classic, but I hit a wall where I could no longer level-up to get past a battle. This story is one worth experiencing, so don’t let someone gatekeep or ruin your fun. There is absolutely nothing wrong with playing on Casual or Normal. I want to address this first before I dive into the review. You can play either Normal or Hard difficulty (the standard for Fire Emblem). If that wasn’t enough, “difficulties” were added! In this mode, characters who die will always come back at the end of a battle.
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To get into the Fire Emblem series, you had to really be up for the challenge (and enjoy it). The last couple of games introduced a controversial feature: Casual Mode. The earlier games in the series were hardcore, challenging, and unwelcoming to newcomers. By that, I mean when a character dies, they die forever.
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Fire Emblem is arguably the grandfather of the turn-based RPG genre, and the first I can think of that had Real-World Consequences.